New Direction - Strategy Based FPS Game
Damage Control » Devlog
After a long break from this project, I decided to bring the game into a new direction. Instead of making the core game loop being fall damage based, I decided to make the game a First Person Shooter.
Applied CHANGES:
- Level Design - Four Walls and a Room
Current FEATURES:
- New Player Character Controller - WSAD and Mouse Movement and B-Hopping Jump Mechanics.
- New Player Enemy - Rigid Body collision affected by Gravity, currently does nothing.
- GUI Player Health - Currently non functional.
Bug Fixes
- Increased Gravity for better Player Jump Mechanics
Files
Damage Control Trijam Game.zip 34 MB
90 days ago
DamageControl.zip 35 MB
66 days ago
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